Cell 1.1

Created with Mia 1.0b18


This little inspirational venture began at 9:00 PM and ended at 1:11 AM, which is now, while I'm writing this readme. I got the idea by looking at the Waldo World Arena and thinking "Hey, what would people do if they walked into those teleporters and never came back?" So I decided to find out and built this one. 



The product of my imagination basically consists of a square arena with a pit in the middle. The pit is sealed off from the carnage hallway except for two openings on the north and south ends of the map. On the east and west sides are arrays of teleporters, four to a side. 

What makes this map difficult is the availibility of weapons. There are no weapons. Unless of course you are daring enough to take a teleporter. 


I call it 'Shipping out'. I was partially influenced by Fredrik Pohl's novel Gateway. You see, four of the teleporters lead to secluded ammo rooms. They all contain assorted weapons and powerups, some more potent than others. And when you teleport back to the main room you will be armed to kill. (Think about the glory! A machine gun versusa few pistols! Or maybe even a Spanker if you're lucky!)

The other four teleporters lead to the pit in the middle. There is total darkness, except for a brightly lit pedastal in the center on which you materialize. There is only one way out, and it is not visible (not quite). It's usually not worth trying. Besides, anyone outside could at any time hit the switch on the wall and crush everyone in the pit


Have fun. If you make any cool movies, please send them to me. 

-Evan Vetere
pulse@indy.mvbms.com